Ahnafland
Saturday, December 5, 2015
Dead Panda
My final animation for Ms. Corrigan continues the story of Panda. This time, we see him confront his own mortality. I chose to return to Flash for this one because I felt like I've already spent a good deal of time in After Effects, while there were things in Flash (like symbol-ception) that I hadn't explored yet. The funnest part of this animation was making Panda's facial expressions, but on the other hand it was tedious trying to keep his mouth movements in sync with the voice track.
Happy Panda
Here we see Panda in his natural habitat, going out for a walk. I chose to make this in After Effects because the parenting features really help with creating and maintaining the walk cycle, and nested compositions were useful for looping the walk on top of a scrolling background. However, like many before me, I was a victim of exploding rigs, and it was frustrating at first. Overall I did not enjoy making this as much as my previous animations.
Thursday, October 22, 2015
Jump!
This was certainly my favorite project so far. It was nice to be back in After Effects, a program that never ceases to impress me with just how much it is capable of. Had a lot of fun with this one. No real melons were hurt in the process (I promise).
Sunday, October 11, 2015
Wut
My first flash animation ever! I actually liked Flash a lot and found it fairly intuitive, however I struggled with hand-drawing the frames. A lot of erasing and re-drawing, even though my character was fairly simple (the only reason it looks remotely decent is because of Flash's smoothing feature, thank you Adobe).
Tuesday, September 29, 2015
Thursday, September 24, 2015
No!
My second experience with stop motion was definitely a lot more frustrating than the one I described in my previous blog post. This time, we came up with the suicidal idea of using clay figures. But just in case that wouldn't be frustrating enough, Dragonframe was prepared to torture us with its own arsenal of technical difficulties (I had previously described it as a "sweet piece of software") alongside multiple camera batteries that decided to run out of juice at the worst times possible. However, it was all worth it when we saw the finished product, a grand story of determination and persistence that reflected our own struggles in the animation lab.
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