Some poses from my upcoming animation:
Tuesday, September 29, 2015
Thursday, September 24, 2015
No!
My second experience with stop motion was definitely a lot more frustrating than the one I described in my previous blog post. This time, we came up with the suicidal idea of using clay figures. But just in case that wouldn't be frustrating enough, Dragonframe was prepared to torture us with its own arsenal of technical difficulties (I had previously described it as a "sweet piece of software") alongside multiple camera batteries that decided to run out of juice at the worst times possible. However, it was all worth it when we saw the finished product, a grand story of determination and persistence that reflected our own struggles in the animation lab.
Tuesday, September 1, 2015
Pong Hard Mode
My first experience with stop motion animation was on this sweet piece of software called Dragonframe. In order to make a spectacular display of ball and bouncing physics, our group added a ball-splitting twist to the classic Pong game. It became challenging after a point to keep track of all the balls and flying bouncing action, but the worst part was when our camera flipped over. That aside, I discovered that stop motion animation can be a lot cooler and funner than I previously thought.
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